The Beast Presence
Bloodborne in Dark Souls III
Updated
In development

The Beast Presence

Familiar Lothric. A different hunt.

Bloodborne weapons, combat and mechanics in Dark Souls III. From one working cleaver to a complete gameplay overhaul.

Explore the roadmap

No promised dates. Every milestone is verified in-game.

Lothric stays.
The hunt changes the rules.

The next major release keeps the maps, routes, enemies and bosses of DS3. Our goal is to build a cohesive Bloodborne experience around them, from the first strike to the final weapon upgrade.

A working trick weaponBoth cleaver forms and combat transitions tested
Next: the combat loopFirearms, parries, bullets and rally are planned
Connected systemsVials, runes, gems, Hunter Tools and Insight

Familiar tools of the hunt.

Original Bloodborne equipment guides our work on weapons, resources and character progression. Integration follows the stages below.

Trick weapons
Firearms
Blood Vials
Runes
Blood Gems
Blood Stones

From one blade —
to an entire hunt.

An order of work, not a calendar. Choose a stage to explore its tasks and the requirements for moving forward.

Selected stagePrerequisiteStatus as of 1 November 2026

Beyond the horizon

Ideas for the next chapter. These are outside the scope of the upcoming overhaul.

Runes, gems, magic and the lantern
How we build the project
    Still to be decided
      Basis and status of the plan

      Completion is verified through testing. The development plan may be refined as technical checks produce new findings.

      The hunt continues.

      Thank you for following The Beast Presence. The next step is to finish the Saw Cleaver to its final standard and show it in-game.